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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "basehlcombatweapon_shared.h"
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#ifndef C_BASEHLCOMBATWEAPON_H
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#define C_BASEHLCOMBATWEAPON_H
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#ifdef _WIN32
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#pragma once
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#endif
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class C_HLMachineGun : public C_BaseHLCombatWeapon
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{
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public:
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DECLARE_CLASS( C_HLMachineGun, C_BaseHLCombatWeapon );
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DECLARE_CLIENTCLASS();
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};
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class C_HLSelectFireMachineGun : public C_HLMachineGun
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{
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public:
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DECLARE_CLASS( C_HLSelectFireMachineGun, C_HLMachineGun );
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DECLARE_CLIENTCLASS();
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};
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class C_BaseHLBludgeonWeapon : public C_BaseHLCombatWeapon
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{
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public:
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DECLARE_CLASS( C_BaseHLBludgeonWeapon, C_BaseHLCombatWeapon );
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DECLARE_CLIENTCLASS();
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};
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#endif // C_BASEHLCOMBATWEAPON_H
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