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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "c_basehlcombatweapon.h"
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#include "igamemovement.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT( C_HLMachineGun, DT_HLMachineGun, CHLMachineGun )
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END_RECV_TABLE()
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IMPLEMENT_CLIENTCLASS_DT( C_HLSelectFireMachineGun, DT_HLSelectFireMachineGun, CHLSelectFireMachineGun )
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END_RECV_TABLE()
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IMPLEMENT_CLIENTCLASS_DT( C_BaseHLBludgeonWeapon, DT_BaseHLBludgeonWeapon, CBaseHLBludgeonWeapon )
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END_RECV_TABLE()
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