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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_BASEHELICOPTER_H
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#define C_BASEHELICOPTER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_ai_basenpc.h"
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class C_BaseHelicopter : public C_AI_BaseNPC
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{
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public:
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DECLARE_CLASS( C_BaseHelicopter, C_AI_BaseNPC );
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DECLARE_CLIENTCLASS();
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C_BaseHelicopter();
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float StartupTime() const { return m_flStartupTime; }
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private:
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C_BaseHelicopter( const C_BaseHelicopter &other ) {}
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float m_flStartupTime;
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};
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#endif // C_BASEHELICOPTER_H
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