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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hl1_c_player.h"
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ConVar cl_npc_speedmod_intime( "cl_npc_speedmod_intime", "0.25", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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ConVar cl_npc_speedmod_outtime( "cl_npc_speedmod_outtime", "1.5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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#if defined( CHL1_Player )
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#undef CHL1_Player
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#endif
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IMPLEMENT_CLIENTCLASS_DT( C_HL1_Player, DT_HL1Player, CHL1_Player )
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RecvPropInt( RECVINFO( m_bHasLongJump ) ),
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RecvPropInt( RECVINFO( m_nFlashBattery ) ),
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RecvPropBool( RECVINFO( m_bIsPullingObject ) ),
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RecvPropFloat( RECVINFO( m_flStartCharge ) ),
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RecvPropFloat( RECVINFO( m_flAmmoStartCharge ) ),
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RecvPropFloat( RECVINFO( m_flPlayAftershock ) ),
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RecvPropFloat( RECVINFO( m_flNextAmmoBurn ) )
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END_RECV_TABLE()
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C_HL1_Player::C_HL1_Player()
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{
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}
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