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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "gametrace.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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bool CGameTrace::DidHitWorld() const
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{
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return m_pEnt == ClientEntityList().GetBaseEntity( 0 );
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}
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bool CGameTrace::DidHitNonWorldEntity() const
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{
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return m_pEnt != NULL && !DidHitWorld();
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}
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int CGameTrace::GetEntityIndex() const
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{
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if ( m_pEnt )
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return m_pEnt->entindex();
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else
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return -1;
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}
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