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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "intromenu.h"
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#include <networkstringtabledefs.h>
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#include <cdll_client_int.h>
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <filesystem.h>
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#include <KeyValues.h>
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#include <convar.h>
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#include <game/client/iviewport.h>
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#include "spectatorgui.h"
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#include "gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CIntroMenu::CIntroMenu( IViewPort *pViewPort ) : Frame( NULL, PANEL_INTRO )
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{
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// initialize dialog
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m_pViewPort = pViewPort;
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m_pTitleLabel = NULL;
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// load the new scheme early!!
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SetScheme( "ClientScheme" );
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SetMoveable( false );
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SetSizeable( false );
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SetProportional( true );
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// hide the system buttons
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SetTitleBarVisible( false );
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CIntroMenu::~CIntroMenu()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the color of the top and bottom bars
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//-----------------------------------------------------------------------------
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void CIntroMenu::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings("Resource/UI/IntroMenu.res");
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m_pTitleLabel = dynamic_cast<Label *>( FindChildByName( "titlelabel" ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CIntroMenu::Reset( void )
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{
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Update();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CIntroMenu::Update( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CIntroMenu::OnCommand( const char *command )
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{
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if ( !Q_strcmp( command, "skip" ) )
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{
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engine->ClientCmd( "intro_skip" );
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m_pViewPort->ShowPanel( this, false );
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}
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CIntroMenu::ShowPanel( bool bShow )
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{
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if ( BaseClass::IsVisible() == bShow )
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return;
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m_pViewPort->ShowBackGround( bShow );
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if ( bShow )
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{
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Activate();
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if ( GameRules() )
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{
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SetDialogVariable( "gamemode", g_pVGuiLocalize->Find( GameRules()->GetGameTypeName() ) );
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}
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SetMouseInputEnabled( true );
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}
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else
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{
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SetVisible( false );
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SetMouseInputEnabled( false );
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}
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}
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