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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef COMMANDMENU_H
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#define COMMANDMENU_H
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#include <vgui_controls/Menu.h>
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#include <game/client/iviewport.h>
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#include <filesystem.h>
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#include "utlstack.h"
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#include "utlvector.h"
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#include <KeyValues.h>
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using namespace vgui;
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class CommandMenu : public Menu
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{
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private:
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DECLARE_CLASS_SIMPLE( CommandMenu, Menu );
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typedef struct
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{
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Menu * menu;
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int itemnr;
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} CommandMenuItem;
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public:
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CommandMenu( Panel *parent, const char *panelName, IViewPort * viewport );
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~CommandMenu();
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bool LoadFromFile(const char * fileName); // load menu from file (via KeyValues)
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void UpdateMenu(); // call to update all menu items, check buttons etc
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void RebuildMenu(); // rebuilds menu respecting changed game state (map, team etc)
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void ClearMenu(); // destroy menu
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public:
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// overwrite these in your derived class
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// virtual CommandMenu * CommandMenu::Factory(Panel *parent, const char *panelName, IViewPort * viewport = NULL, IFileSystem * pFileSytem = NULL); // overwrite
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virtual int AddCustomItem(KeyValues * params, Menu * menu) {return 0;} // return MenuItem nr
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virtual void UpdateCustomItem(KeyValues * params, MenuItem * item ) {}; // maybe change your item
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virtual void OnCustomItem(KeyValues * params) {}; // a custom item was pressed
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virtual bool CheckRules(const char *rule, const char *ruledata); // check a menu item rule
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virtual void SetVisible(bool state);
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// DON'T touch anything below !
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protected:
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void OnMessage(const KeyValues *params, VPANEL fromPanel);
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void StartNewSubMenu(KeyValues * params);
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void FinishSubMenu();
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void AddMenuCommandItem(KeyValues * params);
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void AddMenuCustomItem(KeyValues * params);
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void AddMenuToggleItem(KeyValues * params);
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bool LoadFromKeyValuesInternal(KeyValues * key, int depth);
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bool LoadFromKeyValues( KeyValues * key); //
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KeyValues * GetKeyValues(); // returns keyValues for current menu or NULL
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IViewPort * m_ViewPort; // viewport interface
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Menu * m_CurrentMenu; // Current menu while building CommandComoboBox
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char m_CurrentTeam[4];
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char m_CurrentMap[256];
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KeyValues* m_MenuKeys;
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CUtlStack<vgui::Menu*>m_pMenuStack;
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CUtlVector<CommandMenuItem>m_MenuItems;
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};
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#endif // COMMANDMENU_H
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