mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-15 21:26:57 +00:00
1
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef FX_TRAIL_H
|
||||
#define FX_TRAIL_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "particle_util.h"
|
||||
#include "baseparticleentity.h"
|
||||
#include "particle_prototype.h"
|
||||
|
||||
class C_ParticleTrail : public C_BaseParticleEntity, public IPrototypeAppEffect
|
||||
{
|
||||
public:
|
||||
|
||||
DECLARE_CLASS( C_ParticleTrail, C_BaseParticleEntity );
|
||||
|
||||
C_ParticleTrail( void );
|
||||
virtual ~C_ParticleTrail( void );
|
||||
|
||||
void GetAimEntOrigin( IClientEntity *pAttachedTo, Vector *pAbsOrigin, QAngle *pAbsAngles );
|
||||
|
||||
void SetEmit( bool bEmit );
|
||||
bool ShouldEmit( void ) { return m_bEmit; }
|
||||
|
||||
void SetSpawnRate( float rate );
|
||||
|
||||
|
||||
// C_BaseEntity.
|
||||
public:
|
||||
virtual void OnDataChanged(DataUpdateType_t updateType);
|
||||
|
||||
virtual void Start( CParticleMgr *pParticleMgr, IPrototypeArgAccess *pArgs );
|
||||
|
||||
int m_nAttachment;
|
||||
float m_flLifetime; // How long this effect will last
|
||||
|
||||
private:
|
||||
|
||||
float m_SpawnRate; // How many particles per second.
|
||||
bool m_bEmit; // Keep emitting particles?
|
||||
|
||||
TimedEvent m_ParticleSpawn;
|
||||
CParticleMgr *m_pParticleMgr;
|
||||
|
||||
private:
|
||||
|
||||
C_ParticleTrail( const C_ParticleTrail & );
|
||||
};
|
||||
|
||||
#endif // FX_TRAIL_H
|
||||
Reference in New Issue
Block a user