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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( FXLINE_H )
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#define FXLINE_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct FXLineData_t
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{
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Vector m_vecStart;
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Vector m_vecEnd;
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Vector m_vecStartVelocity;
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Vector m_vecEndVelocity;
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float m_flStartAlpha;
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float m_flEndAlpha;
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float m_flStartScale;
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float m_flEndScale;
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float m_flDieTime;
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float m_flLifeTime;
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IMaterial *m_pMaterial;
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};
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#include "fx_staticline.h"
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class CFXLine : public CClientSideEffect
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{
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public:
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CFXLine( const char *name, const FXLineData_t &data );
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~CFXLine( void );
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virtual void Draw( double frametime );
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virtual bool IsActive( void );
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virtual void Destroy( void );
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virtual void Update( double frametime );
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protected:
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FXLineData_t m_FXData;
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};
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void FX_DrawLine( const Vector &start, const Vector &end, float scale, IMaterial *pMaterial, const color32 &color );
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void FX_DrawLineFade( const Vector &start, const Vector &end, float scale, IMaterial *pMaterial, const color32 &color, float fadeDist );
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#endif //FXLINE_H
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