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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds the result of an AsyncCreateTextureFromRenderTarget for VGUI. Don't reuse these.
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//
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//=============================================================================
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#ifndef ICON_RENDER_RECEIVER_H
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#define ICON_RENDER_RECEIVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "materialsystem/itexture.h"
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class CIconRenderReceiver : public IAsyncTextureOperationReceiver
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{
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public:
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CIconRenderReceiver() : m_pTex( NULL ) { }
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protected:
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virtual ~CIconRenderReceiver() { SafeRelease( &m_pTex ); }
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public:
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virtual int AddRef() OVERRIDE
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{
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return ++m_nReferenceCount;
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}
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virtual int Release() OVERRIDE
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{
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int retVal = --m_nReferenceCount;
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if ( retVal == 0 )
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delete this;
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return retVal;
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}
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virtual void OnAsyncCreateComplete( ITexture* pTex, void *pRtSrc ) OVERRIDE
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{
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SafeAssign( &m_pTex, pTex );
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}
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virtual void OnAsyncFindComplete( ITexture* pTex, void * ) OVERRIDE { Assert( !"Should never be called." ); }
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virtual void OnAsyncMapComplete( ITexture* pTex, void* pExtraArgs, void* pMemory, int pPitch ) OVERRIDE { Assert( !"Should never be called." ); }
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virtual void OnAsyncReadbackBegin( ITexture* pDst, ITexture* pSrc, void* pExtraArgs ) OVERRIDE { Assert( !"Should never be called." ); }
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virtual int GetRefCount() const OVERRIDE { return m_nReferenceCount; }
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ITexture* GetTexture() const { return m_pTex; }
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private:
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CInterlockedInt m_nReferenceCount;
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ITexture* m_pTex;
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};
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#endif // ICON_RENDER_RECEIVER_H
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