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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef DOD_VIEW_SCENE_H
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#define DOD_VIEW_SCENE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "iviewrender.h"
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#include "viewrender.h"
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#include "colorcorrectionmgr.h"
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//-----------------------------------------------------------------------------
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// Purpose: Implements the interview to view rendering for the client .dll
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//-----------------------------------------------------------------------------
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class CDODViewRender : public CViewRender
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{
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public:
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CDODViewRender();
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void Init( );
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void Shutdown( );
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void RenderView( const CViewSetup &view, int nClearFlags, int whatToDraw );
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void RenderPlayerSprites();
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void PerformStunEffect( const CViewSetup &view );
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void InitColorCorrection( );
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void ShutdownColorCorrection( );
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void SetupColorCorrection( );
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private:
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ITexture *m_pStunTexture;
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ClientCCHandle_t m_SpectatorLookupHandle;
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ClientCCHandle_t m_DeathLookupHandle;
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bool m_bLookupActive;
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};
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#endif //DOD_VIEW_SCENE_H
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