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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF2 specific input handling
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "kbutton.h"
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#include "input.h"
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//-----------------------------------------------------------------------------
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// Purpose: TF Input interface
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//-----------------------------------------------------------------------------
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class CDODInput : public CInput
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{
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public:
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};
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static CDODInput g_Input;
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// Expose this interface
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IInput *input = ( IInput * )&g_Input;
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