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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: HUD Target ID element
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "hud.h"
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#include "hudelement.h"
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#include "c_dod_player.h"
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#include "c_playerresource.h"
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#include "vgui_entitypanel.h"
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#include "iclientmode.h"
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#include "vgui/ILocalize.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define PLAYER_HINT_DISTANCE 150
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#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
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static ConVar hud_centerid( "hud_centerid", "1", FCVAR_ARCHIVE );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CTargetID : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
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public:
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CTargetID( const char *pElementName );
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void Init( void );
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Paint( void );
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void VidInit( void );
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private:
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vgui::HFont m_hFont;
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int m_iLastEntIndex;
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float m_flLastChangeTime;
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};
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DECLARE_HUDELEMENT( CTargetID );
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTargetID::CTargetID( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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m_hFont = g_hFontTrebuchet24;
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m_flLastChangeTime = 0;
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m_iLastEntIndex = 0;
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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RegisterForRenderGroup( "winpanel" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Setup
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//-----------------------------------------------------------------------------
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void CTargetID::Init( void )
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{
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};
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void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
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{
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BaseClass::ApplySchemeSettings( scheme );
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m_hFont = scheme->GetFont( "TargetID", IsProportional() );
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SetPaintBackgroundEnabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose: clear out string etc between levels
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//-----------------------------------------------------------------------------
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void CTargetID::VidInit()
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{
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CHudElement::VidInit();
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m_flLastChangeTime = 0;
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m_iLastEntIndex = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw function for the element
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//-----------------------------------------------------------------------------
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void CTargetID::Paint()
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{
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#define MAX_ID_STRING 256
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wchar_t sIDString[ MAX_ID_STRING ];
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sIDString[0] = 0;
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( !pPlayer )
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return;
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// Get our target's ent index
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int iEntIndex = pPlayer->GetIDTarget();
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// Didn't find one?
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if ( !iEntIndex )
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{
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// Check to see if we should clear our ID
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if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
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{
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m_flLastChangeTime = 0;
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sIDString[0] = 0;
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m_iLastEntIndex = 0;
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}
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else
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{
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// Keep re-using the old one
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iEntIndex = m_iLastEntIndex;
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}
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}
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else
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{
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m_flLastChangeTime = gpGlobals->curtime;
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}
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// Is this an entindex sent by the server?
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if ( iEntIndex )
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{
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C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
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C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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C_DODPlayer *pLocalDODPlayer = C_DODPlayer::GetLocalDODPlayer();
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wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
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wchar_t wszHealthText[ 10 ];
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// Some entities we always want to check, cause the text may change
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// even while we're looking at it
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if ( IsPlayerIndex( iEntIndex ) && pPlayer->InSameTeam(pLocalPlayer) )
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{
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// Construct the wide char name string
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g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
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_snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f", (float)pPlayer->GetHealth() );
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wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
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// Construct the string to display
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g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), L"%s1 (%s2)", 2, wszPlayerName, wszHealthText );
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if ( sIDString[0] )
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{
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int wide, tall;
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int ypos = YRES(260);
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int xpos = XRES(10);
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vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
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if( hud_centerid.GetInt() == 0 )
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{
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ypos = YRES(420);
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}
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else
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{
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xpos = (ScreenWidth() - wide) / 2;
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}
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vgui::surface()->DrawSetTextFont( m_hFont );
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// draw a black dropshadow ( the default one looks horrible )
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vgui::surface()->DrawSetTextPos( xpos+1, ypos+1 );
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vgui::surface()->DrawSetTextColor( Color(0,0,0,255) );
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vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
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vgui::surface()->DrawSetTextPos( xpos, ypos );
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vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( pPlayer->GetTeamNumber() ) );
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vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
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}
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pLocalDODPlayer->HintMessage( HINT_FRIEND_SEEN );
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}
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else if( IsPlayerIndex( iEntIndex ) &&
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pPlayer->GetTeamNumber() != TEAM_SPECTATOR &&
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pPlayer->GetTeamNumber() != TEAM_UNASSIGNED &&
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pPlayer->IsAlive() )
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{
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// must not be in the same team, enemy
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pLocalDODPlayer->HintMessage( HINT_ENEMY_SEEN );
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}
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}
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}
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