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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Item pickup history displayed onscreen when items are picked up.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "history_resource.h"
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#include "hud_macros.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/ISurface.h>
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#include "iclientmode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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extern ConVar hud_drawhistory_time;
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#define HISTORY_PICKUP_GAP (m_iHistoryGap + 5)
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#define HISTORY_PICKUP_PICK_HEIGHT (32 + (m_iHistoryGap * 2))
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#define HISTORY_PICKUP_HEIGHT_MAX (GetTall() - 100)
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#define ITEM_GUTTER_SIZE 48
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DECLARE_HUDELEMENT( CHudHistoryResource );
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DECLARE_HUD_MESSAGE( CHudHistoryResource, ItemPickup );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CHudHistoryResource::CHudHistoryResource( const char *pElementName ) :
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CHudElement( pElementName ), BaseClass( NULL, "HudHistoryResource" )
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{
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vgui::Panel *pParent = g_pClientMode->GetViewport();
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SetParent( pParent );
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SetHiddenBits( HIDEHUD_MISCSTATUS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pScheme -
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::ApplySchemeSettings( IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::Init( void )
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{
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HOOK_HUD_MESSAGE( CHudHistoryResource, ItemPickup );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::Reset( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set a new minimum size gap between history icons
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::SetHistoryGap( int iNewHistoryGap )
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{
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}
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void CHudHistoryResource::AddToHistory( int iType, int iId, int iCount )
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{
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}
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void CHudHistoryResource::AddToHistory( int iType, const char *szName, int iCount )
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{
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}
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void CHudHistoryResource::AddToHistory( C_BaseCombatWeapon *weapon )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handle an item pickup event from the server
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::MsgFunc_ItemPickup( bf_read &msg )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: If there aren't any items in the history, clear it out.
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::CheckClearHistory( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CHudHistoryResource::ShouldDraw( void )
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{
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw the pickup history
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//-----------------------------------------------------------------------------
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void CHudHistoryResource::Paint( void )
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{
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}
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