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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef DOD_HEADICONMANAGER_H
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#define DOD_HEADICONMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bitvec.h"
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class IMaterial;
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class CHeadIconManager : CAutoGameSystem
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{
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public:
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CHeadIconManager();
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~CHeadIconManager();
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virtual bool Init();
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virtual void Shutdown();
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public:
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// Call from the HUD_CreateEntities function so it can add sprites above player heads.
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void DrawHeadIcons();
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// Call from player render calls to indicate a head icon should be drawn for this player this frame
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void PlayerDrawn( C_BasePlayer *pPlayer );
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private:
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IMaterial *m_pAlliesIconMaterial; // For labels above players' heads.
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IMaterial *m_pAxisIconMaterial; // For labels above players' heads.
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CBitVec<MAX_PLAYERS> m_PlayerDrawn; // Was the player drawn this frame?
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};
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// Get the (global) head icon manager.
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CHeadIconManager* HeadIconManager();
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#endif // DOD_HEADICONMANAGER_H
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