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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CS's custom C_PlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_dod_playerresource.h"
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#include <shareddefs.h>
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#include <dod_shareddefs.h>
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#include "hud.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_DOD_PlayerResource, DT_DODPlayerResource, CDODPlayerResource)
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RecvPropArray3( RECVINFO_ARRAY(m_iObjScore), RecvPropInt( RECVINFO(m_iObjScore[0]))),
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RecvPropArray3( RECVINFO_ARRAY(m_iPlayerClass), RecvPropInt( RECVINFO(m_iPlayerClass[0]))),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_DOD_PlayerResource::C_DOD_PlayerResource()
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{
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m_Colors[TEAM_ALLIES] = COLOR_DOD_GREEN;
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m_Colors[TEAM_AXIS] = COLOR_DOD_RED;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_DOD_PlayerResource::~C_DOD_PlayerResource()
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{
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}
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int C_DOD_PlayerResource::GetScore( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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return 0;
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return m_iObjScore[iIndex];
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}
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int C_DOD_PlayerResource::GetPlayerClass( int iIndex )
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{
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if ( !IsConnected( iIndex ) )
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return PLAYERCLASS_UNDEFINED;
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return m_iPlayerClass[iIndex];
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}
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