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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "vgui_int.h"
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#include "ienginevgui.h"
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#include "c_csrootpanel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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C_CSRootPanel *g_pCSRootPanel = NULL;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGUI_CreateClientDLLRootPanel( void )
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{
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g_pCSRootPanel = new C_CSRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGUI_DestroyClientDLLRootPanel( void )
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{
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delete g_pCSRootPanel;
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g_pCSRootPanel = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Game specific root panel
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// Output : vgui::Panel
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//-----------------------------------------------------------------------------
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vgui::VPANEL VGui_GetClientDLLRootPanel( void )
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{
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return g_pCSRootPanel->GetVPanel();
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}
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