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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hud_base_account.h"
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#include "c_cs_player.h"
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#include "clientmode_csnormal.h"
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using namespace vgui;
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class CHudAccount : public CHudBaseAccount
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudAccount, CHudBaseAccount );
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CHudAccount( const char *name );
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virtual bool ShouldDraw();
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virtual int GetPlayerAccount( void );
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virtual vgui::AnimationController *GetAnimationController( void );
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};
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DECLARE_HUDELEMENT( CHudAccount );
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CHudAccount::CHudAccount( const char *pName ) :
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CHudBaseAccount( "HudAccount" )
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{
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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SetIndent( false ); // don't indent small numbers in the drawing code - we're doing it manually
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}
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bool CHudAccount::ShouldDraw()
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{
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( pPlayer )
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{
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return !pPlayer->IsObserver();
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}
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else
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{
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return false;
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}
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}
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// How much money does the player have
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int CHudAccount::GetPlayerAccount( void )
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{
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if( !pPlayer )
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return 0;
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return (int)pPlayer->GetAccount();
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}
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vgui::AnimationController *CHudAccount::GetAnimationController( void )
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{
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vgui::AnimationController *pController = g_pClientMode->GetViewportAnimationController();
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Assert( pController );
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return pController;
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}
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