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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CS_VIEW_SCENE_H
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#define CS_VIEW_SCENE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "viewrender.h"
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//-----------------------------------------------------------------------------
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// Purpose: Implements the interview to view rendering for the client .dll
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//-----------------------------------------------------------------------------
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class CCSViewRender : public CViewRender
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{
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public:
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CCSViewRender();
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virtual void Init( void );
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virtual void GetScreenFadeDistances( float *min, float *max );
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virtual void Render2DEffectsPreHUD( const CViewSetup &view );
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virtual void Render2DEffectsPostHUD( const CViewSetup &view );
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virtual void RenderPlayerSprites( void );
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private:
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void PerformFlashbangEffect( const CViewSetup &view );
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void PerformNightVisionEffect( const CViewSetup &view );
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ITexture *m_pFlashTexture;
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};
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#endif //CS_VIEW_SCENE_H
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