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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side CTFTeam class
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_CS_TEAM_H
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#define C_CS_TEAM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_team.h"
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#include "shareddefs.h"
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class C_BaseEntity;
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class C_BaseObject;
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class CBaseTechnology;
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//-----------------------------------------------------------------------------
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// Purpose: TF's Team manager
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//-----------------------------------------------------------------------------
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class C_CSTeam : public C_Team
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{
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DECLARE_CLASS( C_CSTeam, C_Team );
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public:
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DECLARE_CLIENTCLASS();
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C_CSTeam();
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virtual ~C_CSTeam();
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};
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#endif // C_CS_TEAM_H
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