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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CS's custom C_PlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_CS_PLAYERRESOURCE_H
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#define C_CS_PLAYERRESOURCE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cs_shareddefs.h"
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#include "c_playerresource.h"
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class C_CS_PlayerResource : public C_PlayerResource
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{
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DECLARE_CLASS( C_CS_PlayerResource, C_PlayerResource );
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public:
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DECLARE_CLIENTCLASS();
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C_CS_PlayerResource();
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virtual ~C_CS_PlayerResource();
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bool IsVIP(int iIndex );
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bool HasC4(int iIndex );
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bool IsHostageAlive(int iIndex);
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bool IsHostageFollowingSomeone(int iIndex);
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const Vector GetHostagePosition( int index );
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int GetHostageEntityID(int iIndex);
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const Vector GetC4Postion();
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const Vector GetBombsiteAPosition();
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const Vector GetBombsiteBPosition();
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const Vector GetHostageRescuePosition( int index );
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int GetPlayerClass( int iIndex );
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bool IsBombSpotted( void ) const;
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bool IsPlayerSpotted( int iIndex );
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const char *GetClanTag( int index );
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int GetNumMVPs( int iIndex );
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bool HasDefuser( int iIndex );
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protected:
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int m_iPlayerC4; // entity index of C4 carrier or 0
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int m_iPlayerVIP; // entity index of VIP player or 0
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Vector m_vecC4; // position of C4
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Vector m_bombsiteCenterA;
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Vector m_bombsiteCenterB;
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bool m_bHostageAlive[MAX_HOSTAGES];
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bool m_isHostageFollowingSomeone[MAX_HOSTAGES];
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int m_iHostageEntityIDs[MAX_HOSTAGES];
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int m_iHostageX[MAX_HOSTAGES];
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int m_iHostageY[MAX_HOSTAGES];
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int m_iHostageZ[MAX_HOSTAGES];
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int m_hostageRescueX[MAX_HOSTAGE_RESCUES];
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int m_hostageRescueY[MAX_HOSTAGE_RESCUES];
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int m_hostageRescueZ[MAX_HOSTAGE_RESCUES];
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bool m_bBombSpotted;
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bool m_bPlayerSpotted[ MAX_PLAYERS + 1 ];
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int m_iPlayerClasses[ MAX_PLAYERS + 1 ];
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char m_szClan[MAX_PLAYERS+1][MAX_CLAN_TAG_LENGTH];
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int m_iMVPs[ MAX_PLAYERS + 1 ];
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bool m_bHasDefuser[ MAX_PLAYERS + 1 ];
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};
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#endif // C_CS_PLAYERRESOURCE_H
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