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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSWINPANEL_ROUND_H
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#define CSWINPANEL_ROUND_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "VGUI/bordered_panel.h"
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "c_cs_player.h"
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#include "vgui_avatarimage.h"
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#include "cs_shareddefs.h"
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using namespace vgui;
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class WinPanel_Round : public BorderedPanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( WinPanel_Round, BorderedPanel );
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public:
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WinPanel_Round(const char *pElementName);
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~WinPanel_Round();
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virtual void Reset();
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virtual void Init();
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virtual void VidInit();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent * event );
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virtual bool ShouldDraw( void );
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virtual void Paint( void ) {};
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virtual void OnScreenSizeChanged(int nOldWide, int nOldTall);
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virtual void OnThink();
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void InitLayout();
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void Show();
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void Hide();
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protected:
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void SetMVP( C_CSPlayer* pPlayer, CSMvpReason_t reason );
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void SetFunFactLabel( const wchar *szFunFact );
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private:
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bool m_bShowTimerDefend;
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bool m_bShowTimerAttack;
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bool m_bShouldBeVisible;
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// fade tracking
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bool m_bIsFading;
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float m_fFadeBeginTime;
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};
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#endif //CSWINPANEL_ROUND_H
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