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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSMATCHSTATSPAGE_H
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#define CSMATCHSTATSPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "base_stats_page.h"
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class CMatchStatsPage : public CBaseStatsPage
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{
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DECLARE_CLASS_SIMPLE ( CMatchStatsPage, CBaseStatsPage );
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public:
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CMatchStatsPage( vgui::Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void RepopulateStats();
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int AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats );
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int AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats );
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int AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats );
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virtual void OnSizeChanged(int wide, int tall);
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CBaseStatGroupPanel* m_allStatsGroupPanel;
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CBaseStatGroupPanel* m_detailedWeaponStatsGroupPanel;
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CBaseStatGroupPanel* m_specialSkillsStatsGroupPanel;
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CBaseStatGroupPanel* m_mapAndMiscellanyStatsGroupPanel;
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CBaseStatGroupPanel* m_missionAndObjectiveStatsGroupPanel;
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vgui::Label* m_ResetNotice;
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};
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#endif // CSMATCHSTATSPAGE_H
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