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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CSLifetimeSTATSPAGE_H
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#define CSLifetimeSTATSPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "base_stats_page.h"
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class CLifetimeStatsPage : public CBaseStatsPage
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{
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DECLARE_CLASS_SIMPLE ( CLifetimeStatsPage, CBaseStatsPage );
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public:
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CLifetimeStatsPage( vgui::Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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void RepopulateStats();
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int AddSimpleStat( int desiredStat, const StatsCollection_t& personalLifetimeStats);
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int AddAccuracyStat(const StatsCollection_t& personalLifetimeStats);
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int AddFavoriteWeaponStat(const StatsCollection_t& personalLifetimeStats);
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int AddKillToDeathStat(const StatsCollection_t& personalLifetimeStats);
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CBaseStatGroupPanel* m_allStatsGroupPanel;
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CBaseStatGroupPanel* m_detailedWeaponStatsGroupPanel;
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CBaseStatGroupPanel* m_specialSkillsStatsGroupPanel;
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CBaseStatGroupPanel* m_mapAndMiscellanyStatsGroupPanel;
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CBaseStatGroupPanel* m_mapVictoryStatsGroupPanel;
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CBaseStatGroupPanel* m_missionAndObjectiveStatsGroupPanel;
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};
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#endif // CSLifetimeSTATSPAGE_H
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