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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "cstriketeammenu.h"
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#include "backgroundpanel.h"
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#include <convar.h>
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#include "hud.h" // for gEngfuncs
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#include "c_cs_player.h"
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#include "cs_gamerules.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCSTeamMenu::CCSTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
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{
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CreateBackground( this );
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m_backgroundLayoutFinished = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CCSTeamMenu::~CCSTeamMenu()
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{
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}
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void CCSTeamMenu::ShowPanel(bool bShow)
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{
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if ( bShow )
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{
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engine->CheckPoint( "TeamMenu" );
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}
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BaseClass::ShowPanel( bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose: called to update the menu with new information
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::Update( void )
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{
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BaseClass::Update();
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const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
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if ( !pPlayer || !CSGameRules() )
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return;
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if ( allowspecs && allowspecs->GetBool() )
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{
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// if we're not already a CT or T...or the freeze time isn't over yet...or we're dead
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if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ||
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CSGameRules()->IsFreezePeriod() ||
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( pPlayer && pPlayer->IsPlayerDead() ) )
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{
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SetVisibleButton("specbutton", true);
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}
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else
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{
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SetVisibleButton("specbutton", false);
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}
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}
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else
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{
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SetVisibleButton("specbutton", false );
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}
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m_bVIPMap = false;
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char mapName[MAX_MAP_NAME];
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Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) );
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if ( !Q_strncmp( mapName, "maps/as_", 8 ) )
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{
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m_bVIPMap = true;
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}
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// if this isn't a VIP map or we're a spectator/terrorist, then disable the VIP button
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if ( !CSGameRules()->IsVIPMap() || ( pPlayer->GetTeamNumber() != TEAM_CT ) )
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{
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SetVisibleButton("vipbutton", false);
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}
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else // this must be a VIP map and we must already be a CT
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{
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SetVisibleButton("vipbutton", true);
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}
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if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
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{
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SetVisibleButton("CancelButton", false);
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}
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else
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{
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SetVisibleButton("CancelButton", true);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::SetVisible(bool state)
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{
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BaseClass::SetVisible(state);
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if ( state )
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{
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Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) );
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if ( pAutoButton )
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{
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pAutoButton->RequestFocus();
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pAutoButton->SetArmed( true );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: When a team button is pressed it triggers this function to
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// cause the player to join a team
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::OnCommand( const char *command )
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{
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if ( Q_stricmp( command, "vguicancel" ) )
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{
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engine->ClientCmd( command );
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}
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BaseClass::OnCommand(command);
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gViewPortInterface->ShowBackGround( false );
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OnClose();
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}
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void CCSTeamMenu::OnKeyCodePressed( vgui::KeyCode code )
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{
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if ( code == KEY_ENTER )
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{
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Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) );
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if ( pAutoButton )
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{
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pAutoButton->DoClick();
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}
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}
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else
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{
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BaseClass::OnKeyCodePressed( code );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the visibility of a button by name
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
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{
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Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetVisible(state);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: The CS background is painted by image panels, so we should do nothing
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::PaintBackground()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Scale / center the window
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::PerformLayout()
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{
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BaseClass::PerformLayout();
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// stretch the window to fullscreen
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if ( !m_backgroundLayoutFinished )
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LayoutBackgroundPanel( this );
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m_backgroundLayoutFinished = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCSTeamMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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ApplyBackgroundSchemeSettings( this, pScheme );
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}
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