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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef CLIENTMODE_H
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#define CLIENTMODE_H
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#include "iclientmode.h"
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typedef struct
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{
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char *name;
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bool draw;
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} ModeElements;
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#endif
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