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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MAT_STUB_H
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#define MAT_STUB_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IMaterialSystem;
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// To stub out the material system in a block of code (if mat_stub is 1),
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// make an instance of this class. You can unstub it by calling End() or
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// it will automatically unstub in its destructor.
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class CMatStubHandler
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{
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public:
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CMatStubHandler();
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~CMatStubHandler();
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void End();
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public:
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IMaterialSystem *m_pOldMaterialSystem;
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};
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// Returns true if mat_stub is 1.
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bool IsMatStubEnabled();
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#endif // MAT_STUB_H
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