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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_TESLA_H
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#define C_TESLA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "fx.h"
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#include "utllinkedlist.h"
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class C_Tesla : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_Tesla, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_Tesla();
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virtual void ReceiveMessage( int classID, bf_read &msg );
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virtual void ClientThink();
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public:
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CUtlLinkedList<CTeslaInfo,int> m_QueuedCommands;
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char m_SoundName[64];
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char m_iszSpriteName[256];
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};
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#endif // C_TESLA_H
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