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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_TEAM_TRAIN_WATCHER_H
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#define C_TEAM_TRAIN_WATCHER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "c_physicsprop.h"
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#ifdef GLOWS_ENABLE
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#include "glow_outline_effect.h"
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#endif // GLOWS_ENABLE
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class C_TeamTrainWatcher : public C_BaseEntity
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{
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DECLARE_CLASS( C_TeamTrainWatcher, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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C_TeamTrainWatcher();
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~C_TeamTrainWatcher();
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virtual void OnPreDataChanged( DataUpdateType_t updateType );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual void Spawn( void );
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virtual void UpdateOnRemove( void );
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float GetTotalProgress( void ) { return m_flTotalProgress; }
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int GetSpeedLevel( void ) { return m_iTrainSpeedLevel; }
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// IClientThinkable overrides.
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public:
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virtual void ClientThink();
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#ifdef GLOWS_ENABLE
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private:
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void UpdateGlowEffect( void );
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void DestroyGlowEffect( void );
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#endif // GLOWS_ENABLE
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private:
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// === Networked Data ===
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// percent distance to cp1, distance to cp2, etc
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// adds up to 1.0
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//CNetworkArray( float, m_flDistances, MAX_CONTROL_POINTS );
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// current total progress, percentage
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CNetworkVar( float, m_flTotalProgress );
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float m_flOldProgress;
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CNetworkVar( int, m_iTrainSpeedLevel );
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int m_iOldTrainSpeedLevel;
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CNetworkVar( float, m_flRecedeTime );
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float m_flOldRecedeTime;
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CNetworkVar( int, m_nNumCappers );
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int m_nOldNumCappers;
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#ifdef GLOWS_ENABLE
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EHANDLE m_hGlowEnt;
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EHANDLE m_hOldGlowEnt;
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CGlowObject *m_pGlowEffect;
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#endif // GLOWS_ENABLE
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};
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extern CUtlVector< CHandle<C_TeamTrainWatcher> > g_hTrainWatchers;
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#endif //C_TEAM_TRAIN_WATCHER_H
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