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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( C_TE_BASEBEAM_H )
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#define C_TE_BASEBEAM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_basetempentity.h"
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//-----------------------------------------------------------------------------
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// Purpose: Base entity for beam te's
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//-----------------------------------------------------------------------------
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class C_TEBaseBeam : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEBaseBeam, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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private:
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public:
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C_TEBaseBeam( void );
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virtual ~C_TEBaseBeam( void );
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virtual void PreDataUpdate( DataUpdateType_t updateType );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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public:
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int m_nModelIndex;
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int m_nHaloIndex;
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int m_nStartFrame;
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int m_nFrameRate;
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float m_fLife;
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float m_fWidth;
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float m_fEndWidth;
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int m_nFadeLength;
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float m_fAmplitude;
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int r, g, b, a;
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int m_nSpeed;
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int m_nFlags;
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};
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EXTERN_RECV_TABLE(DT_BaseBeam);
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#endif // C_TE_BASEBEAM_H
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