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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_SOUNDSCAPE_H
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#define C_SOUNDSCAPE_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IGameSystem;
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struct audioparams_t;
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extern IGameSystem *ClientSoundscapeSystem();
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// call when audio params may have changed
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extern void Soundscape_Update( audioparams_t &audio );
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// Called on round restart, otherwise the soundscape system thinks all its
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// sounds are still playing when they're not.
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void Soundscape_OnStopAllSounds();
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#endif // C_SOUNDSCAPE_H
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