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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef C_PROPS_H
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#define C_PROPS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_breakableprop.h"
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#include "props_shared.h"
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#define CDynamicProp C_DynamicProp
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_DynamicProp : public C_BreakableProp
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{
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DECLARE_CLASS( C_DynamicProp, C_BreakableProp );
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public:
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DECLARE_NETWORKCLASS();
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// constructor, destructor
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C_DynamicProp( void );
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~C_DynamicProp( void );
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void GetRenderBounds( Vector& theMins, Vector& theMaxs );
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unsigned int ComputeClientSideAnimationFlags();
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bool TestBoneFollowers( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
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bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
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private:
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C_DynamicProp( const C_DynamicProp & );
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bool m_bUseHitboxesForRenderBox;
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int m_iCachedFrameCount;
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Vector m_vecCachedRenderMins;
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Vector m_vecCachedRenderMaxs;
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};
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#endif // C_PROPS_H
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