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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// Client-side CBasePlayer
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#ifndef C_PHYSBOX_H
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#define C_PHYSBOX_H
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#pragma once
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#include "c_baseentity.h"
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class C_PhysBox : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_PhysBox, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_PhysBox();
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virtual ~C_PhysBox();
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virtual ShadowType_t ShadowCastType();
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public:
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float m_mass; // TEST..
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};
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#endif
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