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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client's CBaseCombatWeapon entity
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_BASECOMBATWEAPON_H
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#define C_BASECOMBATWEAPON_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basecombatweapon_shared.h"
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#include "weapons_resource.h"
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class CViewSetup;
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class C_BaseViewModel;
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// Accessors for local weapons
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C_BaseCombatWeapon *GetActiveWeapon( void );
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#endif // C_BASECOMBATWEAPON
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