mirror of
https://github.com/nillerusr/source-engine.git
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<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
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Version="7.10"
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SccProjectName=""
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SccAuxPath=""
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SccLocalPath=""
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SccProvider="">
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if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin\vaudio_speex.dll
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Name="Debug|Win32"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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if exist "$(TargetPath)" copy "$(TargetPath)" ..\..\..\..\game\bin\vaudio_speex.dll
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Outputs="..\..\..\..\game\bin\vaudio_speex.dll"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Debug/speex.dll"
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LinkIncremental="1"
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AdditionalLibraryDirectories="..\..\..\lib\common"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/speex.pdb"
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ImportLibrary=".\Debug/speex.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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<File
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RelativePath="..\..\..\public\tier0\memoverride.cpp">
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</File>
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<File
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RelativePath="..\frame_encoder\voice_codec_frame.cpp">
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</File>
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<File
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RelativePath="VoiceEncoder_Speex.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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<File
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RelativePath="..\frame_encoder\iframeencoder.h">
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</File>
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<File
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RelativePath="..\..\..\public\tier1\interface.h">
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</File>
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<File
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RelativePath="..\..\audio\public\ivoicecodec.h">
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</File>
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<File
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RelativePath="VoiceEncoder_Speex.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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</Filter>
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<File
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RelativePath="source\win32\libspeex\Release\libspeex.lib">
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</File>
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<File
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RelativePath="ReadMe.txt">
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</File>
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<File
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RelativePath="..\..\..\lib\public\tier0.lib">
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</File>
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<File
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</File>
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<File
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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