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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef VGUI_TEXTUREBUDGETPANEL_H
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#define VGUI_TEXTUREBUDGETPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui/vgui_basebudgetpanel.h"
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#include "tier0/vprof.h"
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#ifdef VPROF_ENABLED
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class CTextureBudgetPanel : public CBaseBudgetPanel
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{
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public:
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typedef CBaseBudgetPanel BaseClass;
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CTextureBudgetPanel( vgui::Panel *pParent, const char *pElementName );
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~CTextureBudgetPanel();
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void OnCVarStateChanged();
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// CBaseBudgetPanel overrides.
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public:
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virtual void SetTimeLabelText();
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virtual void SetHistoryLabelText();
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virtual void ResetAll();
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// VGUI overrides.
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public:
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virtual void OnTick( void );
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virtual void Paint();
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virtual void PerformLayout();
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// Internal.
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private:
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void SnapshotTextureHistory();
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void SendConfigDataToBase();
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CounterGroup_t GetCurrentCounterGroup() const;
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CON_COMMAND_MEMBER_F( CTextureBudgetPanel, "showbudget_texture_global_dumpstats", DumpGlobalTextureStats, "Dump all items in +showbudget_texture_global in a text form", 0 );
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private:
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vgui::Label *m_pModeLabel;
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int m_LastCounterGroup;
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int m_MaxValue;
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int m_SumOfValues;
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};
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#endif // VPROF_ENABLED
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#endif // VGUI_TEXTUREBUDGETPANEL_H
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