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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "client_pch.h"
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#include "ivideomode.h"
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#include "vgui_DebugSystemPanel.h"
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#include <vgui/ISurface.h>
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#include <vgui_controls/Controls.h>
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#include <vgui_controls/MenuButton.h>
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#include <vgui_controls/Menu.h>
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#include <vgui_controls/MenuItem.h>
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#include <vgui/Cursor.h>
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#include <vgui_controls/TreeView.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui/IScheme.h>
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#include <vgui/IVGui.h>
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#include <vgui_controls/Frame.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/PropertyPage.h>
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#include <vgui_controls/PropertyDialog.h>
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#include <vgui_controls/PropertySheet.h>
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#include "tier1/CommandBuffer.h"
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#include "tier1/tier1.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: A menu button that knows how to parse cvar/command menu data from gamedir\scripts\debugmenu.txt
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//-----------------------------------------------------------------------------
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class CDebugMenuButton : public MenuButton
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{
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typedef MenuButton BaseClass;
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public:
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// Construction
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CDebugMenuButton( Panel *parent, const char *panelName, const char *text );
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private:
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// Menu associated with this button
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Menu *m_pMenu;
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};
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class CDebugCommandButton : public vgui::Button
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{
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typedef vgui::Button BaseClass;
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public:
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CDebugCommandButton( vgui::Panel *parent, const char *panelName, const char *labelText, const char *command )
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: BaseClass( parent, panelName, labelText )
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{
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AddActionSignalTarget( this );
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SetCommand( command );
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}
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virtual void OnCommand( const char *command )
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{
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Cbuf_AddText( va( "%s\n", (char *)command ) );
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}
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virtual void OnTick( void )
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{
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}
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};
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class CDebugCommandCheckbox : public vgui::CheckButton
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{
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typedef vgui::CheckButton BaseClass;
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public:
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CDebugCommandCheckbox( vgui::Panel *parent, const char *panelName, const char *labelText, const char *command )
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: BaseClass( parent, panelName, labelText )
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{
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m_pVar = ( ConVar * )g_pCVar->FindVar( command );
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SetCommand( command );
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AddActionSignalTarget( this );
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}
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virtual void OnCommand( const char *command )
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{
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if ( m_pVar )
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{
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Cbuf_AddText( va( "%s %d\n", m_pVar->GetName(), !m_pVar->GetInt() ) );
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}
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}
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private:
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ConVar *m_pVar;
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};
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class CDebugIncrementCVarButton : public vgui::Button
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{
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typedef vgui::Button BaseClass;
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public:
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CDebugIncrementCVarButton( vgui::Panel *pParent, const char *pPanelName, const char *pLabelText, const char *pCommand )
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: BaseClass( pParent, pPanelName, pLabelText )
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{
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CCommand args;
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args.Tokenize( pCommand );
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m_pVar = NULL;
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if ( args.ArgC() >= 4 )
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{
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m_pVar = ( ConVar * )g_pCVar->FindVar( args[0] );
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m_flMinvalue = (float)atof( args[1] );
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m_flMaxvalue = (float)atof( args[2] );
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m_flIncrement = (float)atof( args[3] );
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}
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SetCommand( "increment" );
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AddActionSignalTarget( this );
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m_flPreviousValue = -9999.0f;
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OnTick();
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}
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virtual void OnCommand( const char *command )
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{
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//
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if ( !m_pVar )
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return;
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float curValue = m_pVar->GetFloat();
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curValue += m_flIncrement;
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if ( curValue > m_flMaxvalue )
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{
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curValue = m_flMinvalue;
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}
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else if ( curValue < m_flMinvalue )
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{
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curValue = m_flMaxvalue;
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}
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m_pVar->SetValue( curValue );
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}
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virtual void OnTick( void )
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{
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if ( !m_pVar )
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return;
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if ( m_pVar->GetFloat() == m_flPreviousValue )
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return;
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char sz[ 512 ];
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Q_snprintf( sz, sizeof( sz ), "%s %.2f", m_pVar->GetName(), m_pVar->GetFloat() );
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SetText( sz );
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SizeToContents();
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m_flPreviousValue = m_pVar->GetFloat();
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}
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private:
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ConVar *m_pVar;
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float m_flMinvalue;
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float m_flMaxvalue;
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float m_flIncrement;
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float m_flPreviousValue;
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};
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class CDebugOptionsPage : public vgui::PropertyPage
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{
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typedef vgui::PropertyPage BaseClass;
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public:
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CDebugOptionsPage ( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, panelName )
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{
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vgui::ivgui()->AddTickSignal( GetVPanel(), 250 );
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}
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virtual void OnTick( void )
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{
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BaseClass::OnTick();
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if ( !IsVisible() )
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return;
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int c = m_LayoutItems.Count();
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for ( int i = 0; i < c; i++ )
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{
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vgui::Panel *p = m_LayoutItems[ i ];
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p->OnTick();
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}
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}
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virtual void PerformLayout( void )
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{
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BaseClass::PerformLayout();
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int c = m_LayoutItems.Count();
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int x = 5;
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int y = 5;
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int w = 150;
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int h = 18;
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int gap = 2;
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int tall = GetTall();
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// LoadControlSettings( va( "resource\\%s.res", kv->GetName() ) );
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for ( int i = 0; i < c; i++ )
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{
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vgui::Panel *p = m_LayoutItems[ i ];
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p->SetBounds( x, y, w, h );
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y += ( h + gap );
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if ( y >= tall - h )
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{
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x += ( w + gap );
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y = 5;
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}
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}
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}
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void Init( KeyValues *kv )
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{
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// LoadControlSettings( va( "resource\\%s.res", kv->GetName() ) );
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for (KeyValues *control = kv->GetFirstSubKey(); control != NULL; control = control->GetNextKey())
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{
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const char *t;
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t = control->GetString( "command", "" );
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if ( t && t[0] )
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{
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CDebugCommandButton *btn = new CDebugCommandButton( this, "CommandButton", control->GetName(), t );
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m_LayoutItems.AddToTail( btn );
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continue;
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}
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t = control->GetString( "togglecvar", "" );
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if ( t && t[0] )
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{
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CDebugCommandCheckbox *checkbox = new CDebugCommandCheckbox( this, "CommandCheck", control->GetName(), t );
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m_LayoutItems.AddToTail( checkbox );
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continue;
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}
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t = control->GetString( "incrementcvar", "" );
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if ( t && t[0] )
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{
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CDebugIncrementCVarButton *increment = new CDebugIncrementCVarButton( this, "IncrementCVar", control->GetName(), t );
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m_LayoutItems.AddToTail( increment );
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continue;
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}
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}
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}
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private:
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CUtlVector< vgui::Panel * > m_LayoutItems;
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};
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class CDebugOptionsPanel : public vgui::PropertyDialog
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{
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typedef vgui::PropertyDialog BaseClass;
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public:
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CDebugOptionsPanel( vgui::Panel *parent, const char *panelName )
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: BaseClass( parent, panelName )
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{
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SetTitle( "Debug Options", true );
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KeyValues *kv = new KeyValues( "DebugOptions" );
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if ( kv )
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{
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if ( kv->LoadFromFile(g_pFullFileSystem, "scripts/DebugOptions.txt") )
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{
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for (KeyValues *dat = kv->GetFirstSubKey(); dat != NULL; dat = dat->GetNextKey())
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{
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if ( !Q_strcasecmp( dat->GetName(), "width" ) )
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{
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SetWide( dat->GetInt() );
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continue;
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}
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else if ( !Q_strcasecmp( dat->GetName(), "height" ) )
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{
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SetTall( dat->GetInt() );
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continue;
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}
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CDebugOptionsPage *page = new CDebugOptionsPage( this, dat->GetName() );
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page->Init( dat );
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AddPage( page, dat->GetName() );
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}
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}
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kv->deleteThis();
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}
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GetPropertySheet()->SetTabWidth(72);
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SetPos( videomode->GetModeStereoWidth() - GetWide() - 10 , 10 );
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SetVisible( true );
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if ( g_pFullFileSystem->FileExists( "resource/DebugOptionsPanel.res" ) )
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{
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LoadControlSettings( "resource/DebugOptionsPanel.res" );
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}
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}
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void Init( KeyValues *kv );
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};
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void CDebugOptionsPanel::Init( KeyValues *kv )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CDebugMenuButton::CDebugMenuButton(Panel *parent, const char *panelName, const char *text)
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: BaseClass( parent, panelName, text )
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{
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MakePopup();
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// Assume no menu
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m_pMenu = new Menu( this, "DebugMenu" );
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m_pMenu->AddMenuItem( "Debug Panel", "toggledebugpanel", parent );
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m_pMenu->AddMenuItem( "Quit", "Quit", parent );
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MenuButton::SetMenu(m_pMenu);
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SetOpenDirection(Menu::DOWN);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Container for menu button
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// Input : *parent -
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// *panelName -
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//-----------------------------------------------------------------------------
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CDebugSystemPanel::CDebugSystemPanel( Panel *parent, const char *panelName )
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: BaseClass( parent, panelName )
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{
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SetBounds( 0, 0, videomode->GetModeStereoWidth(), videomode->GetModeStereoHeight() );
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// Show arrow cursor while in this mode
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SetCursor( vgui::dc_arrow );
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SetVisible( false );
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SetPaintEnabled( false );
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SetPaintBackgroundEnabled( false );
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m_pDebugMenu = new CDebugMenuButton( this, "Debug Menu", "Debug Menu" );
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int h = 24;
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// Locate it at top left
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m_pDebugMenu->SetPos( 0, 0 );
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m_pDebugMenu->SetSize( 110, h );
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m_hDebugOptions = new CDebugOptionsPanel( this, "DebugOptions" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Hook so we can force cursor visible
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// Input : state -
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//-----------------------------------------------------------------------------
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void CDebugSystemPanel::SetVisible( bool state )
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{
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BaseClass::SetVisible( state );
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if ( state )
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{
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surface()->SetCursor( GetCursor() );
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}
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}
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void CDebugSystemPanel::OnCommand( const char *command )
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{
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if ( !Q_strcasecmp( command, "toggledebugpanel" ) )
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{
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if ( m_hDebugOptions )
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{
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m_hDebugOptions->SetVisible( !m_hDebugOptions->IsVisible() );
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}
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return;
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}
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else if ( !Q_strcasecmp( command, "quit" ) )
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{
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Cbuf_AddText( "quit\n" );
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}
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BaseClass::OnCommand( command );
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}
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