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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SV_USER_H
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#define SV_USER_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Send a command to the specified client (as though the client typed the command in their console).
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class client_t;
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void SV_FinishParseStringCommand( client_t *cl, const char *pCommand );
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#endif // SV_USER_H
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