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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SV_UPLOADGAMESTATS_H
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#define SV_UPLOADGAMESTATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IUploadGameStats;
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extern IUploadGameStats *g_pUploadGameStats;
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void AsyncUpload_QueueData( char const *szMapName, uint uiBlobVersion, uint uiBlobSize, const void *pvBlob );
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void AsyncUpload_Shutdown();
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#endif // SV_UPLOADGAMESTATS_H
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