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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef SV_SERVERPLUGIN_H
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#define SV_SERVERPLUGIN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "eiface.h"
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#include "engine/iserverplugin.h"
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//---------------------------------------------------------------------------------
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// Purpose: a single plugin
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//---------------------------------------------------------------------------------
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class CPlugin
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{
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public:
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CPlugin();
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~CPlugin();
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const char *GetName();
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bool Load( const char *fileName );
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void Unload();
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void Disable( bool state );
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bool IsDisabled() { return m_bDisable; }
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int GetPluginInterfaceVersion() const { return m_iPluginInterfaceVersion; }
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IServerPluginCallbacks *GetCallback();
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private:
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void SetName( const char *name );
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char m_szName[128];
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bool m_bDisable;
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IServerPluginCallbacks *m_pPlugin;
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int m_iPluginInterfaceVersion; // Tells if we got INTERFACEVERSION_ISERVERPLUGINCALLBACKS or an older version.
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CSysModule *m_pPluginModule;
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};
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//---------------------------------------------------------------------------------
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// Purpose: implenents passthroughs for plugins and their special helper functions
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//---------------------------------------------------------------------------------
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class CServerPlugin : public IServerPluginHelpers
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{
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public:
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CServerPlugin();
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~CServerPlugin();
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// management functions
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void LoadPlugins();
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void UnloadPlugins();
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bool UnloadPlugin( int index );
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bool LoadPlugin( const char *fileName );
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void DisablePlugins();
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void DisablePlugin( int index );
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void EnablePlugins();
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void EnablePlugin( int index );
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void PrintDetails();
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// multiplex the passthroughs
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virtual void LevelInit( char const *pMapName,
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char const *pMapEntities, char const *pOldLevel,
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char const *pLandmarkName, bool loadGame, bool background );
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virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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virtual void GameFrame( bool simulating );
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virtual void LevelShutdown( void );
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virtual void ClientActive( edict_t *pEntity, bool bLoadGame );
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virtual void ClientDisconnect( edict_t *pEntity );
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virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
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virtual void SetCommandClient( int index );
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virtual void ClientSettingsChanged( edict_t *pEdict );
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virtual bool ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
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virtual void ClientCommand( edict_t *pEntity, const CCommand &args );
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virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
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virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue );
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// implement helpers
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virtual void CreateMessage( edict_t *pEntity, DIALOG_TYPE type, KeyValues *data, IServerPluginCallbacks *plugin );
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virtual void ClientCommand( edict_t *pEntity, const char *cmd );
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virtual QueryCvarCookie_t StartQueryCvarValue( edict_t *pEntity, const char *pName );
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int GetNumLoadedPlugins( void ){ return m_Plugins.Count(); }
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private:
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CUtlVector<CPlugin *> m_Plugins;
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IPluginHelpersCheck *m_PluginHelperCheck;
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public:
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//New plugin interface callbacks
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virtual void OnEdictAllocated( edict_t *edict );
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virtual void OnEdictFreed( const edict_t *edict );
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};
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extern CServerPlugin *g_pServerPluginHandler;
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class IClient;
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QueryCvarCookie_t SendCvarValueQueryToClient( IClient *client, const char *pCvarName, bool bPluginQuery );
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#endif //SV_SERVERPLUGIN_H
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