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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SV_PACKEDENTITIES_H
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#define SV_PACKEDENTITIES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "server.h"
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#include "framesnapshot.h"
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#include "server_class.h"
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void SV_ComputeClientPacks(
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int clientCount,
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CGameClient** clients,
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CFrameSnapshot *snapshot );
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void SV_WriteSendTables( ServerClass *pClasses, bf_write &pBuf );
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void SV_WriteClassInfos( ServerClass *pClasses, bf_write &pBuf );
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void SV_ComputeClassInfosCRC( CRC32_t* crc );
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void SV_EnsureInstanceBaseline( ServerClass *pServerClass, int iEdict, const void *pData, int nBytes );
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void SV_EnableChangeFrames( bool state );
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#endif // SV_PACKEDENTITIES_H
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