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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SV_LOGOFILE_H
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#define SV_LOGOFILE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "checksum_crc.h"
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class CGameClient;
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class CPerClientLogoInfo; // (private to this module)
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class CServerLogoInfo;
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// Create per-client logo info.
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// CPerClientLogoInfo* SV_LogoFile_CreatePerClientLogoInfo();
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// void SV_LogoFile_DeletePerClientLogoInfo( CPerClientLogoInfo *pInfo );
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// Called when a client's netchan is going away.
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// void SV_LogoFile_HandleClientDisconnect( CGameClient *pClient );
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// Register whatever messages the logo files use.
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// void SV_LogoFile_NewConnection( INetChannel *chan, CGameClient *pGameClient );
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// Called when the client connects. The client sends its logo file CRC to the server. If the server
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// already has it, then it's fine.
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// void SV_LogoFile_OnConnect( CGameClient *pClient, bool bValid, CRC32_t crcValue );
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#endif // SV_LOGOFILE_H
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