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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef SBAR_H
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#define SBAR_H
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#pragma once
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// the status bar is only redrawn if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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void Sbar_Draw (void);
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// called every frame by screen
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#endif // SBAR_H
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