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https://github.com/nillerusr/source-engine.git
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#if defined( REPLAY_ENABLED )
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#ifndef REPLAYDEMOPLAYER_H
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#define REPLAYDEMOPLAYER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ireplaydemoplayer.h"
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#include "replay/ireplaymovie.h"
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#include "cl_demo.h"
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#include "utlstring.h"
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//----------------------------------------------------------------------------------------
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class CReplay;
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//----------------------------------------------------------------------------------------
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class CReplayDemoPlayer : public CDemoPlayer,
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public IReplayDemoPlayer
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{
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public:
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typedef CDemoPlayer BaseClass;
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CReplayDemoPlayer();
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virtual bool StartPlayback( const char *pFilename, bool bAsTimeDemo );
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virtual void StopPlayback();
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virtual void OnLastDemoInLoopPlayed();
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virtual bool ShouldLoopDemos();
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//
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// IReplayDemoPlayer
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//
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virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance );
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virtual void PlayNextReplay();
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virtual void ClearReplayList();
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virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance );
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virtual CReplay *GetCurrentReplay();
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virtual CReplayPerformance *GetCurrentPerformance();
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virtual void PauseReplay();
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virtual bool IsReplayPaused();
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virtual void ResumeReplay();
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virtual void OnSignonStateFull();
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//
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// CDemoPlayer
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//
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virtual void OnStopCommand();
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virtual netpacket_t *ReadPacket();
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virtual float GetPlaybackTimeScale();
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private:
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void DisplayFailedToPlayMsg( int iPerformance );
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float CalcMovieLength() const;
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class CInStartPlaybackGuard
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{
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public:
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CInStartPlaybackGuard( bool &bState ) : m_bState( bState ) { m_bState = true; }
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~CInStartPlaybackGuard() { m_bState = false; }
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bool &m_bState;
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};
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struct PlaybackInfo_t
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{
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PlaybackInfo_t() : m_hReplay( REPLAY_HANDLE_INVALID ), m_iPerformance( -1 ),
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m_nStartTick( -1 ), m_nEndTick( -1 ) {}
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ReplayHandle_t m_hReplay;
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int m_iPerformance;
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int m_nStartTick;
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int m_nEndTick;
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};
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PlaybackInfo_t *GetCurrentPlaybackInfo();
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const PlaybackInfo_t *GetCurrentPlaybackInfo() const;
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const CReplay *GetCurrentReplay() const;
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CUtlVector< PlaybackInfo_t * > m_vecReplaysToPlay;
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IReplayMovie *m_pMovie;
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int m_nCurReplayIndex;
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bool m_bInStartPlayback;
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bool m_bStopCommandEncountered; // We only want to handle OnStopCommand() once per playback
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float m_flStartRenderTime;
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bool m_bFullSignonStateReached;
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};
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//----------------------------------------------------------------------------------------
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extern IDemoPlayer *g_pReplayDemoPlayer;
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//----------------------------------------------------------------------------------------
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#endif // REPLAYDEMOPLAYER_H
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#endif // #if defined( REPLAY_ENABLED )
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