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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#if !defined( R_EFXEXTERNH )
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#define R_EFXEXTERNH
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#ifdef _WIN32
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#pragma once
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#endif
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struct dlight_t;
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class IMaterial;
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int Draw_DecalIndex ( int id );
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int Draw_DecalIndexFromName ( char *name, bool *found );
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void R_DecalShoot ( int textureIndex, int entity, const model_t *model,
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const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor, const Vector *pNormal );
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void R_PlayerDecalShoot ( IMaterial *material, void *userdata, int entity, const model_t *model,
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const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor );
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dlight_t *CL_AllocDlight ( int key );
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dlight_t *CL_AllocElight ( int key );
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#endif
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