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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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// Primary header for engine
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#if !defined( QUAKEDEF_H )
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#define QUAKEDEF_H
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#ifdef _WIN32
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#pragma once
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#endif
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// OPTIONAL DEFINES
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//#define PARANOID // speed sapping error checking
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#include "basetypes.h"
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#include "qlimits.h"
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//===========================================
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// FIXME, remove more of these?
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#include "sysexternal.h"
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#include "tier1/tier1.h"
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#include "mathlib/mathlib.h"
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#include "common.h"
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#include "cmd.h"
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#include "protocol.h"
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#include "render.h"
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#include "gl_model.h"
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#endif // QUAKEDEF_H
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