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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//
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// quakeasm.h: general asm header file
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//
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// #define GLQUAKE 1
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#if defined(_WIN32) && !defined(WINDED)
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#if defined(_M_IX86)
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#define __i386__ 1
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#endif
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#endif
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#ifdef __i386__
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#define id386 1
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#else
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#define id386 0
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#endif
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// !!! must be kept the same as in d_iface.h !!!
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#define TRANSPARENT_COLOR 255
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// !!! if this is changes, it must be changed in bspfile.h too !!!
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#define MAX_MAP_LEAFS 8192
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//#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS)
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#define MAX_MAP_NODES 57343
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.extern C(snd_scaletable)
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.extern C(paintbuffer)
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.extern C(snd_linear_count)
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.extern C(snd_p)
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.extern C(snd_vol)
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.extern C(snd_out)
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.extern C(BOPS_Error)
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