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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef PROGS_H
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#define PROGS_H
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#pragma once
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// Forward declare this type to avoid problems
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class CSaveRestoreData;
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struct edict_t;
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//============================================================================
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//============================================================================
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#endif // PROGS_H
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