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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef MATERIALPROXYFACTORY_H
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#define MATERIALPROXYFACTORY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "materialsystem/imaterialproxyfactory.h"
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#include "tier1/interface.h"
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class CMaterialProxyFactory : public IMaterialProxyFactory
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{
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public:
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IMaterialProxy *CreateProxy( const char *proxyName );
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void DeleteProxy( IMaterialProxy *pProxy );
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private:
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IMaterialProxy *LookupProxy( const char *proxyName, CreateInterfaceFn factory );
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};
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#endif // MATERIALPROXYFACTORY_H
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