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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Methods of IEngineTool visible only inside the engine
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//
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//=============================================================================
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#ifndef IENGINETOOLINTERNAL_H
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#define IENGINETOOLINTERNAL_H
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#include "toolframework/ienginetool.h"
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//-----------------------------------------------------------------------------
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// Purpose: Singleton implementation of external tools callback interface
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//-----------------------------------------------------------------------------
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class IEngineToolInternal : public IEngineTool
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{
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public:
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virtual void SetIsInGame( bool bIsInGame ) = 0;
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};
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extern IEngineToolInternal *g_pEngineToolInternal;
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#endif // IENGINETOOLINTERNAL_H
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